The Struggle for Guadalcanal:
by Byron Bond
November 13, 1942 (May 14, 1998 CGC-time)
Round three of the historical series of Guadalcanal naval battles was
fought at the CGC on 5/14/98. The game, using modified Command At Sea rules,
presented the First Naval Battle of Guadalcanal - known as Third Battle
of the Soloman Sea to the Japanese - using historical OOBs and special
rules (unknown to the opposing fleets) to simulate the action of 11/13/42
when a US cruiser/destroyer force took on two IJN battleships and a swarm
of escorting destroyers in a confused, close range night action described
by one (real life) USN participant as "a barroom brawl after the lights
had been shot out".
There is not room here to track every ship, but because we had such a great time, and the game featured so many historically-possible situations, I will present a summary of the game, as well as after thoughts, and also set the stage for part II which continues at the June meeting.
The
IJN CinC, John Troise, embarked on (BB) Hiei, had orders to sail
the two sisterships Hiei and Kirishima down 'The Slot' to
bombard Henderson Field. Strategically, this would neutralize USN airpower,
which would allow a heavily-escorted transport group (not gamed) to land
desperately needed reinforcement troops on Guadalcanal for the last Imperial
Army attempt to drive the Marines of the island. Attached to BatDiv 11
was DesRon Ten, consisting of the (CL) Nagara and 4 destroyers, commanded
by Tom Cusa and tasked with protecting the northern (port) flank of the
formation; and DesRon 4 with 5 DDs commanded by Mike Smith and screening
the waters between the BBs and the island of Guadalcanal itself. The two
BBs, not anticipating any Allied response, entered Iron Bottom Sound with
all main battery turrets loaded with special Type 3 bombardment ammunition,
not suited for anti-surface action, and a key driver of the events to follow.
In addition, the weather was terrible north of Savo Island, and the IJN
ships entered the Sound badly scattered and struggling to regain station.
The time was 0125 as the ships entered the sound at 25 kts; a dark moonless
night, with low overcast, and average visibility restricted to less than
8,000 yards - well inside point blank range for all vessels.
On the USN task force, Frank Luberti commanded TG 67.4 from the veteran cruiser San Francisco, with (CA) Portland and CL's Helena, Atlanta, and Juneau in company. Matt Roos commanded DesRon 10 consisting of 4 DDs leading the cruiser column, while DesRon 12, 4 more DDs commanded by John Manning followed the cruisers into the inky darkness a single column. Having been warned of the Japanese approach, the American column patrolled the Sound eager to pounce on the (hopefully) unsuspecting Japanese. Applying the lesson of the Battle of Cape Esperance, the Americans formed all their vessels into a single column. Unfortunately for the Admiral, however, the extemporaneous makeup of the group meant that he remained onboard San Francisco, thereby entering battle without the advantages of the brand new SG radars found on the light cruisers. This was to be in the game, as in history, critical as the first detection of the Japanese was made by the Fletcher-class DD O'Bannon, but the signal reporting this to the CinC was delayed and confused.
As the American radar screens reported to the various units the approach of the Japanese, the Japanese lookouts, tasked with identifying friendly vessels, failed to detect the American column until the first rounds of 5" fire from DesRon 10 splashed the waters around the Nagara and (IJN) DesRon 10. Thus began a remarkable action between two destroyer squadrons, who soon found themselves at less than 1000 yds apart with all guns blazing. Indeed, the Akatsuki and Blue narrowly averted collision and passed down each other's starboard side, literally scraping the paint off each other's hull. It was however, to be a triumph for Tom Cusa who skillfully directed his squadron in feats of daring and skill that will be long remembered. In this, he was assisted by one of those tragedies of war that happen all too often in the confusion of night - the Jarvis, wildly turning to evade collision and to setup for a torpedo launch, was obliterated by an errant full salvo from San Francisco which crushed the brave 'tin can'. In the mad, desparate minutes to follow, the Japanese CL and destroyers were eventually overwhelmed by USN firepower, but not before their torpedoes and guns dealt full destruction to BOTH USN destroyer squadrons, and drove a fateful wedge between the the column of cruisers. Let it be said that the USN players fought hard and well, but the demoralizing blow of a loss to friendly fire, the presence of a light cruiser as IJN squadron leader, and the fates of war (and D10s) led to their defeat.
Meanwhile, the two BBs became aware of the seriousness of the threat,
and decided to strike down their Type 3 bombardment rounds and ready the
main battery with AP shell. Like Nagumo at Midway, the IJN CinC (John ????)
had a tough call: 1) fire the bombardment rounds ineffectively at the
enemy column, leaving him unable to crater Henderson Field; 2) follow safe
handling procedures and convert to AP ammunition, but losing the ability
to fire the main turrets for 15 minutes or more; or 3) hastily strike down
the Type 3 while simultaneously bringing up the AP. This last option was
the one taken, which kept the two BBs from firing for only 9 minutes, but
at a risk - the turrets were now crowded with various unstowed rounds,
and any penetrating turret hit would have resulted in the ship's immediate
destruction. Fortunately for the IJN, while the two ships were taken under
fire, that fire was ineffective due to range and visibility, and again
fate sided with the
Sons of Nippon. Actually, the two capital ships played little part
in the battle as they scrambled to change ammo, their main impact being
the remarkable accuracy of the secondary batteries (fired witjout the benefit
of director control!) which seriously damaged DDs and cruisers alike.
All the while, through a serious lapse on the IJN command and control,
Mike Smith's DesRon 4 was not advised of the fury to the east, and continued
to sail, after regaining formation, down the western edge of the action,
oblivious to the action, until suddenly, at 0145, the order came to turn
east and engage the unseen enemy. More on this dramatic turn
of events later.
On the US side, the best laid plans were soon awry as, it seemed, everything
went to hell in a handbasket, and the situation got worse from there! Having
had painful experience of dealing with the dread 'Long Lance' torpedo,
Frank Luberti had order the cruisers, upon detection of the enemy, to split
their column to minimize the danger area of the expected mass torpedo launches.
As a result, while the furious destroyer action was being fought, the cruisers
Portland
and Atlanta detached and proceeded northwest. This placed them west
of the main action, where they were able only to pick away at the IJN DDs
inflicting much agony on the USN squadrons. They were forced further out
of the main arena by a couple of salvoes of torpedoes, and ended the game
to the northeast, undamaged. The remaining three cruisers, however, made
up for them and endured their own
hell. As we've seen, San Francisco's first salvo fell short
and destroyed the Jarvis. Seeing firsthand the danger of firing
into a confused melee, the three cruisers turned their attention to the
two BBs which finally appeared out of the gloom. Leaving the DD action
astern, they boldly turned west towards Guadalcanal, and at such short
ranges, their massed 6" and 8" guns were able to penetrate the belt armor
of the two BBs, who could only respond with secondary fire as the gun crews
worked furiously to load AP ammo. It was just then, as their fire began
to be felt on the BBs, that they detected the last-gasp launch of torpedoes
from the dying IJN destroyers. Desperately putting on turns, the three
cruisers speed westward, and appeared to be safe when an amazing combination
of events occurred! Helena, the last in column, was hit in the stern
by the last possible 'Long Lance', damaging her rudders and causing major
flooding aft. It was at this moment that the hitherto unengaged IJN DDs
off Guadalcanal received their order to come left 90 degrees. No one
was more surprised than they to suddenly find themselves heading dead on
towards thirty thousand tons of death and destruction in the form of the
three US cruisers at less than 2000 yards! Out of command, the mighty Helena
plowed into the Harusame, sinking the DD that had not fired a single
round, put seriously damaging her own bow in the process. This, combined
with the aft torpedo damage doomed the unlucky, and nearly new, cruiser.
As the game was called (an hour early it turned out - the ref (me!) having misread his watch!), we found the two embattled US cruisers sandwiched between two IJN BBs to the north, and 4 undamaged IJN DDs to the south...not to mention the 16 Long Lance torps speeding toward them from those same DDs. The two US DesRons had ceased to be an effective force, and we have seen how the two unengaged cruisers found themselves out of the action to the northeast of the main battle. On the Japanese side, the two BBs were ready to enter action; DesRon 4 was closing in for the kill on the main body; and DesRon 10 had sacrificed itself, taking twice as many ships down with it, an driving away two cruisers.
And so, the battle ended, for a few hours anyway...
PART TWO - The day action of Nov 13
At the June meeting, we will meet again to fight out the day action
that will take place 16 hours after the action described above. In this
scenario, obviously not historical, but based on history and the action
above, the Japanese hold the waters off Guadalcanal, and the USN throws
in every available asset to drive them out and support the desparate Marines
who are
defending against the vicious assaults being made by the newly arrived
reinforcements successfully landed without the appearance of US airpower.
This will be a terrific, daytime (!) clash of capital ships in a no-holds
barred deparate fight to the finish. Because it is daylight, and both Ryujo
and Hornet are still afloat, this game will see AIRPOWER on the
game table (but no tanks (or Nazis), sorry armor fans), and hey, is that
a periscope feather I see?
For an excellent site on teh real campaign for Guadalcanal, check this out.